AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games on Android in Costa Rica - Q2 2022
Discover the performance trends of the top 5 3D cartoon games on Android in Costa Rica during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 3D cartoon games on Android in Costa Rica displayed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these popular games fared during this period according to data from Sensor Tower.
Clash Royale from Supercell experienced notable fluctuations in weekly revenue, peaking at around $7.1K in the first week of April and then declining to approximately $2.4K by the third week of June. Weekly downloads saw a high of about 11K at the end of March, followed by a general decline, stabilizing around 5.2K by the end of June. Active users also showed a downward trend, starting from 370K at the end of March and decreasing to 295K by the end of June.
Fishdom by Playrix maintained steady weekly revenue around $2.4K in early April, with a gradual decline to approximately $1.5K by the end of June. Downloads peaked at 7K in early May but dropped significantly to around 1.3K by the end of May, before recovering slightly to about 2.8K by the end of June. Active users had a mixed trend, peaking at 21K in early May and fluctuating to end at around 16K by the end of June.
Gardenscapes, another title from Playrix, showed consistent weekly revenue around $2.3K in April, which declined to approximately $1.7K by the end of June. Downloads were relatively low, averaging around 700 in early April and dropping to approximately 300 by mid-June, before a slight increase to 478 by the end of June. Active users saw a peak of 24K at the end of March, gradually declining to 20K by the end of June.
Homescapes, also from Playrix, had relatively stable weekly revenue around $2.2K in early April, which decreased to about $1.5K by the end of June. Downloads had a minor peak of 1.2K in mid-April but generally hovered around 900, ending at 1.2K by the end of June. Active users started strong at 39K at the end of March and remained fairly stable, ending at around 35K by the end of June.
Pokémon GO by Niantic, Inc. saw its weekly revenue peak at about $3.9K at the end of May, with a subsequent decline to approximately $1.4K by the end of June. Downloads showed a significant spike to 6K at the end of May, dropping to around 1K by mid-June, and then increasing again to 1.9K by the end of June. Active users peaked at 110K at the end of May, experiencing fluctuations and ending at 103K by the end of June.
For more insights and detailed performance data on mobile apps, visit Sensor Tower.